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Simplify - Coaching

Success always comes from simplification, since it leads to consistency and focus. And even if you are bad or talentless, as long as you are consistent and focused, you will perform incredibly well

Proof of that is endless in many areas of life, not just video games. A beginner with a clear goal and effort channeled into one direction, can give an expert a hard time or even snag a win. Since quite often the expert is a more balanced existence that worries about many general things, and develops gaps in their defence due to it

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To win in league try to focus on few things:

    as individual

  1. good opening (strategy of first waves, first back)
  2. knowledge of/ability to make various openings happen
    as team
  1.    combining openings into a team wide opening (double scuttle, dive, jgl invasion/interception, freeze)
    as coach
  1.  draft for most powerful openings
  2.  ideally in same theme when it comes to fights
  3.  1'st pick, and first 3 in general determine essentially everything.

in most simplified manner, league is all about openings you run. Since the opening that you use, gives you enough value that you can guarantee repeat play opportunities and stay in control of the game. Deciding what will happen, choose the plays, actually have fun playing (important)


Red side:

  1.  setup mid
  2. JGL
  3. adc/top (depends on champ quantity per player)
  4. adc/top
  5. sup counter
also could
  1. adc
  2. jgl
  3. mid
  4. top
  5. sup counter
if they jungle b1, can go jgl/adc immediately
if they adc b1, could mid/adc. Jgl on 3 to give yourself strong botside guaranteed


only worth picking top/jgl early, if you plan on playing some hyper carry bot/mid, and use your top side picks for strong-ish early game

its possible to swap jgl/support pick position, but only if support pick is insane op like rell at the moment, and the jungle options have to be quite powerful then to still win 3v3 bot


 random choices, but interchangable. Also from stats and experience, with early game bots it works better if you pick a damage top.

When you know your pick order more or less, then bans start to make more sense

 a bit rearranged

this is much better if they jungle on B1, since you can pick a stronger jungler and aim for 3v3 slam dunk.

Either way logic behind this is that with setup midlaners, you want to get prio in the botlane with counter pick. This will allow you to abuse your setup, and relieve the bullying while also giving you more options in where and how to fight, since setup midlaners shine early/mid (unless shutdown in hard lane)


Blue side:
  1.  adc
  2. mid
  3. jgl
  4. top
  5. sup
seems more worth to actually hold top lane, since on red side they ll either top on 3 or 4/5 more often than not. This means they will sack some other lane for it, which is huge value as we wont be interacting with top for most of the early game, and we want the early game wins


So in conclusion it seems that its mostly Mid/jgl early picks, with occasional early ADC


Kind of tired now, will think on this further tomorrow

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for AE

for drafting simply use priority approach
    1. mid
    2. adc
    3. jgl
    4. top/sup
    5. sup/top

simply go down the list if you have to blind, else pick react pick if they showed theirs already
themes and grand strats dont matter since players cant execute anyway, and need massive simplification and consistency 

bans wise make sure your early blinds dont get wrecked, so ban accordingly

for CHG

1. adc
2. sup
3. mid
4. jgl
5. top

means need a lot of sup bans to blind, or midlane

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